Pick a side.
Load out. Take the lanes.
A first-person team shooter that runs in your browser. Three huge maps, ten guns and real sniping from two hundred metres. Free to play on desktop and phone.
One game. One launchpad. One crowd.
Vyre Bad Lands is the game. WARHEADZ is the launchpad where tokens start their life on a test network. The community around both meets here, on X, and in the matches.
Play
Vyre Bad Lands is a first-person team shooter in your browser. Jump in against computer players any time, or take on other people in a challenge match.
Play nowLaunch
WARHEADZ is the launchpad where new tokens are created. Every token is meant to get a team to fight for, which is where the game and the pad grow together.
Open the padRaid
The community meets on X. When a raid goes up, everyone piles in with replies and reposts. Follow along, join the squad and watch the matches.
@vyrebadlandsThis is the game
Real gameplay from the browser build: three big maps, ten guns, team against team.
Four steps from menu to firefight
No download and no sign-up. Open the page, pick a name and go.
Pick a side
Two teams, blue and red, each named after a token. Join one and the match fills up with computer players, so it is always on.
Load out
Choose a gun, a mod, armour, boots and grenades. Five saved classes let you switch builds in a second. Plan yours in the armory.
Fight
Knock the other team out, hold the zone, or play a timed deathmatch where everyone comes back and the most kills wins.
Climb
Every kill earns experience. Level up to unlock bigger guns, upgrade them with mods and earn camo for mastering a weapon.
Big enough to snipe. Tight enough to brawl.
Each map is up to 220 metres long with towers, decks and long lanes, and corners close enough for a shotgun. A bullet from a sniper rifle still carries 240 metres.



Play it your way
Elimination
Best of three rounds. Knock out the other team before they knock out yours.
Hold the Zone
Own the circle in the middle with no enemy inside it to fill your bar, or take them all out.
Deathmatch
Whoever creates the match sets the clock, from 3 to 30 minutes. You respawn after every kill. Most kills when time runs out wins, and a tie plays on to the next kill.
Real sniping
A round scope that sways when you move, a held breath to steady it, and shots that drop damage with distance. Long scopes and steady scopes are mods you unlock.
Fair shots
The server checks every shot and looks back in time to where you saw your target, so a good aim lands even on a slow connection.
Phone ready
Touch controls, a lighter version for phones and a full-screen install on Android and iPhone. Turn the phone sideways and it fills the screen.
Ten guns. Every one has a job.
From a free pistol to the marksman rifle, each gun wins at its own range. Compare real numbers, plan a build and see what you need to unlock.
Four fighters. One crowd.

The Bruiser
Spiked armour and a heavy club. Walks into the middle and stays there.

The Sniper
Patient, hooded and deadly from the far end of the map.

The Trickster
Twin blades and a masked grin. Comes from where you are not looking.

The Defender
A shield bigger than he is. Holds the line while the team moves up.
Honest roadmap
What works today, what we are building next, and what waits for careful checks.
Now
- Play against computer players on three big maps
- Challenge matches against other players
- Ten guns, mods, armour, classes, levels
- Deathmatch with a timer you set
- Works on desktop and phone
Next
- Scheduled community matches
- A ranked board across all teams
- Token teams from the WARHEADZ launchpad
- An Android app
Later
- Paying for upgrades with a wallet, only after a legal review
- Bigger team sizes and tournaments